Green
#00ff00
Pure lime-green for sharp, high-saturation accents
About Green
This pure-bright Green looks like it got laid down with a clean marker tip, then photographed under steady studio lights. It has none of the slightly-off, grounded "monitor" vibe of EGA Green, and it doesn't carry that mirror-clean alertness of Fluorescent Green. It's also not the almost-flat, neon-demanding punch of Alien Abduction. Instead, it reads as straightforward, high-intensity plant green that stays unmistakably green.
I reach for it when I need legibility and confidence without the theatrics. Think broadcast package graphics, game HUD labels, and production UI states where you're guiding attention through motion rather than screaming for it. In interface themes, it works well on dark backgrounds as focused fills for buttons, status tags, and icon strokes, especially where you want signal without alarm. It's also the one I reach for when the design direction needs a familiar "green" that won't drift yellow under stage lighting.
Quirk: spread it too wide and it can feel a bit flat compared to the sharper hits from the other greens, so I'll usually anchor it with deeper neutrals and let it do its job in blocks.
Code snippets
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Contrast checker
WCAG 2.1 contrast ratios. AA requires 4.5:1 for normal text, 3:1 for large. AAA requires 7:1 / 4.5:1.
On White #ffffff
On Gray 100 #f5f5f5
On Gray 900 #18181b
On Black #000000
Variations
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