Venom Dart
#01ff01
Icy chartreuse green that sharpens neon UI
About Venom Dart
This one feels like a bright neon-green dart mid-flight, but without that crisp, monitor-clean neutrality of regular Green. Venom Dart is more saturated and louder, with a sharper, almost electrical punch that still reads firmly green and not yellow. It's light enough to catch instantly, yet it doesn't blur into the softer, lamp-bright air you get from Fluorescent Green.
I use it when the UI needs to land a decision quickly: real-time logistics status pills, telecom system indicators, and game HUD "active" states where you want instant attention on dark panels. In motion graphics, it works well for callouts and interaction cues on broadcast packages, because it stays unmistakably green even as backgrounds shift. It's also the one you reach for when Alien Abduction feels too full-on and you need something more precise than the steady marker-like Green.
Just watch the scale. Spread it across large fills and it can feel aggressive and a bit "hot," so I'll usually lean on deeper greens or near-black neutrals to keep the read under control.
Code snippets
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Contrast checker
WCAG 2.1 contrast ratios. AA requires 4.5:1 for normal text, 3:1 for large. AAA requires 7:1 / 4.5:1.
On White #ffffff
On Gray 100 #f5f5f5
On Gray 900 #18181b
On Black #000000
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